Chưa ghi lương
Head
5+ YoE
Hanoi
Trưởng phòng Reinforcement Learning dẫn dắt xây dựng bộ điều khiển RL cho robot người VinRobotics từ mô phỏng đến thực tế.
Tóm tắt bằng AI từ JD gốc, đọc JD gốc trước khi ứng tuyển.
• Department: Reinforcement Learning Department, Foundation AI Division, VinRobotics
• Reports to: Director, Foundation AI Division
Lead the Reinforcement Learning Department in building RL-based controllers for VinRobotics humanoids: locomotion, whole-body control and loco-manipulation, from simulation to real robots. The role owns the RL training and sim-to-real pipeline, taking policies onto the VR-H3, VR-M3 and VR-H5-D platforms and into real use cases.
1. Technical strategy: build and execute the RL roadmap for locomotion, whole-body control and loco-manipulation; work with the Robot Foundation AI department so low-level policies take commands from VLAs or high-level planners, and with the Edge AI Optimization department so policies run in real time on onboard hardware.
2. Locomotion and whole-body control: perceptive and terrain-aware locomotion, payload carrying, whole-body motion tracking from mocap and egocentric data, compliance and force-aware control for heavy humanoids.
3. Training and sim-to-real pipeline: GPU-parallel simulation (Isaac Lab, MuJoCo/MJX, mjlab, Genesis), domain randomization, teacher-student distillation, system identification and actuator modeling; evaluation and safety procedures for hardware testing.
4. Field deployment: meet stability, robustness and safety targets for policies in factory use cases and demos; work with the mechanical, electronics and firmware teams through product QCD.
5. Research and IP: lead new directions (behavior foundation models, cross-embodiment control, RL fine-tuning of VLAs, model-based RL); publications, patents and open-source releases; technical collaboration with partners and universities.
6. Team leadership: hire to headcount, run the KPI process, and mentor engineers and talent-program members (interns, Young Engineers, Residents).
• MSc or PhD in Computer Science, Robotics, Control Engineering, Mechatronics or a related field.
• 5+ years in RL or robot control with policies running on real robots, including 2+ years leading an engineering team.
• Solid command of RL algorithms (PPO, SAC, off-policy, model-based), imitation learning, reward design, curricula and sim-to-real.
• Strong Python and PyTorch or JAX; hands-on with GPU-parallel simulators (Isaac Lab, MuJoCo/MJX, Genesis).
• Deep understanding of robot dynamics and control (kinematics, dynamics, PD, whole-body control, MPC).
• Professional working English for direct collaboration with international partners.
• Has deployed locomotion or whole-body control policies on real humanoid or legged robots.
• Experience with motion retargeting and tracking from mocap/video, behavior foundation models, or RL fine-tuning of VLAs.
• C++, ROS 2, real-time systems and onboard policy deployment.
• Publications at top venues (CoRL, RSS, ICRA, IROS, NeurIPS, ICLR) or impactful open-source contributions.
Đang tải…
Nguồn: careers VinRobotics
Vingroup robotics technology — Hà Nội / HCMC
Hanoi · Ho Chi Minh City · Sync · 38 job
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| Job | Địa điểm | Thời gian | Hành động |
|---|---|---|---|
Hanoi, Vietnam | Hanoi, Vietnam | ||
Hanoi/HCMC | Hanoi/HCMC | ||
Hanoi/HCMC | Hanoi/HCMC | ||
Hanoi / Ho Chi Minh City | Hanoi / Ho Chi Minh City | ||
Hanoi / Ho Chi Minh City | Hanoi / Ho Chi Minh City | ||
Hanoi / Ho Chi Minh City | Hanoi / Ho Chi Minh City | ||
Hanoi / Ho Chi Minh City | Hanoi / Ho Chi Minh City | ||
Hanoi, Vietnam | Hanoi, Vietnam | ||
Hanoi, Vietnam | Hanoi, Vietnam | ||
Hanoi, Vietnam | Hanoi, Vietnam | ||
Hanoi, Vietnam, Full-time, In-office | Hanoi, Vietnam, Full-time, In-office | ||
Hanoi / Ho Chi Minh City | Hanoi / Ho Chi Minh City | ||
Hanoi / Ho Chi Minh City | Hanoi / Ho Chi Minh City | ||
Hanoi, Vietnam | Hanoi, Vietnam | ||
Hanoi / Ho Chi Minh City, Full-time, In-office | Hanoi / Ho Chi Minh City, Full-time, In-office | ||
Hanoi / Ho Chi Minh City | Hanoi / Ho Chi Minh City | ||
Hanoi / Ho Chi Minh City | Hanoi / Ho Chi Minh City | ||
Hanoi / Ho Chi Minh City | Hanoi / Ho Chi Minh City | ||
Hanoi / Ho Chi Minh City | Hanoi / Ho Chi Minh City | ||
Hanoi, Vietnam | Hanoi, Vietnam | ||
Hanoi/Ho Chi Minh City, Vietnam | Hanoi/Ho Chi Minh City, Vietnam | ||
Hanoi / Ho Chi Minh City | Hanoi / Ho Chi Minh City | ||
Hanoi / Ho Chi Minh City | Hanoi / Ho Chi Minh City | ||
Hanoi / Ho Chi Minh City | Hanoi / Ho Chi Minh City | ||
Hanoi / Ho Chi Minh City | Hanoi / Ho Chi Minh City | ||
Hanoi / Ho Chi Minh City | Hanoi / Ho Chi Minh City | ||
Hanoi / Ho Chi Minh City | Hanoi / Ho Chi Minh City | ||
Hanoi / Ho Chi Minh City | Hanoi / Ho Chi Minh City | ||
Hanoi/Ho Chi Minh City | Hanoi/Ho Chi Minh City | ||
Hanoi/Ho Chi Minh City | Hanoi/Ho Chi Minh City |
30 job
30 job
Chưa ghi lương
Head
5+ YoE
Hanoi
Trưởng phòng Reinforcement Learning dẫn dắt xây dựng bộ điều khiển RL cho robot người VinRobotics từ mô phỏng đến thực tế.
Tóm tắt bằng AI từ JD gốc, đọc JD gốc trước khi ứng tuyển.
• Department: Reinforcement Learning Department, Foundation AI Division, VinRobotics
• Reports to: Director, Foundation AI Division
Lead the Reinforcement Learning Department in building RL-based controllers for VinRobotics humanoids: locomotion, whole-body control and loco-manipulation, from simulation to real robots. The role owns the RL training and sim-to-real pipeline, taking policies onto the VR-H3, VR-M3 and VR-H5-D platforms and into real use cases.
1. Technical strategy: build and execute the RL roadmap for locomotion, whole-body control and loco-manipulation; work with the Robot Foundation AI department so low-level policies take commands from VLAs or high-level planners, and with the Edge AI Optimization department so policies run in real time on onboard hardware.
2. Locomotion and whole-body control: perceptive and terrain-aware locomotion, payload carrying, whole-body motion tracking from mocap and egocentric data, compliance and force-aware control for heavy humanoids.
3. Training and sim-to-real pipeline: GPU-parallel simulation (Isaac Lab, MuJoCo/MJX, mjlab, Genesis), domain randomization, teacher-student distillation, system identification and actuator modeling; evaluation and safety procedures for hardware testing.
4. Field deployment: meet stability, robustness and safety targets for policies in factory use cases and demos; work with the mechanical, electronics and firmware teams through product QCD.
5. Research and IP: lead new directions (behavior foundation models, cross-embodiment control, RL fine-tuning of VLAs, model-based RL); publications, patents and open-source releases; technical collaboration with partners and universities.
6. Team leadership: hire to headcount, run the KPI process, and mentor engineers and talent-program members (interns, Young Engineers, Residents).
• MSc or PhD in Computer Science, Robotics, Control Engineering, Mechatronics or a related field.
• 5+ years in RL or robot control with policies running on real robots, including 2+ years leading an engineering team.
• Solid command of RL algorithms (PPO, SAC, off-policy, model-based), imitation learning, reward design, curricula and sim-to-real.
• Strong Python and PyTorch or JAX; hands-on with GPU-parallel simulators (Isaac Lab, MuJoCo/MJX, Genesis).
• Deep understanding of robot dynamics and control (kinematics, dynamics, PD, whole-body control, MPC).
• Professional working English for direct collaboration with international partners.
• Has deployed locomotion or whole-body control policies on real humanoid or legged robots.
• Experience with motion retargeting and tracking from mocap/video, behavior foundation models, or RL fine-tuning of VLAs.
• C++, ROS 2, real-time systems and onboard policy deployment.
• Publications at top venues (CoRL, RSS, ICRA, IROS, NeurIPS, ICLR) or impactful open-source contributions.
Đang tải…
Nguồn: careers VinRobotics