VNGGames
AI tóm tắt
Skills bắt buộc
As our UI/UX Manager, you will own the full design and
delivery of game UI systems for AAA FPS titles. This is a leadership role — you
will drive the complete UI/UX pipeline, from information architecture and user
flow definition through to final visual delivery of production-ready assets.
You are expected to think in systems, not just screens: designing complete HUD
logic, weapon customization interfaces, shop and monetization flows, social
adaptations.
As the first dedicated UIUX hire on the team, you will build
this capability from the ground up and have the opportunity to grow it into a
full UIUX team as demand scales.
end-to-end UI systems for AAA FPS games: HUD, weapon customization, loadout
management, shop/monetization, social/party systems, season pass, settings, and
onboarding flows.
complete UI architecture documentation: screen maps, user flow diagrams,
wireframes, interaction specifications, and state logic.
responsive UI layouts that work across PC, console, and mobile platforms.
visual design systems: component libraries, icon sets, typography rules, color
systems, animation specifications, and spacing guidelines.
UI designs are technically feasible within Unreal Engine 5 UI frameworks
(UMG/Slate).
production-ready UI assets and specifications for client development teams.
with Art Directors and game designers through structured review cycles,
iterating based on feedback.
with 2D concept artists to ensure character/weapon UI elements (portraits,
icons, rarity frames) align with the overall visual system.
organized, annotated design files with redline specifications, interaction
notes, and edge-case documentation.
the team's UIUX capability from the ground up — establish workflows, quality standards,
and delivery templates.
and maintain a reusable UI component library for FPS game projects.
demand grows, recruit and mentor junior UI designers to build a dedicated UIUX
team.
current with FPS game UI trends, competitive analysis, and platform-specific
design guidelines.
years of professional experience in game UI/UX design, with at least 3 years in
a lead or manager-level role.
least 1 shipped AAA FPS/TPS title where you owned or co-owned the UI system
design (verifiable in game credits).
portfolio demonstrating FPS/shooter game UI work with system-level thinking
(ArtStation, Behance, or personal site); mandatory for application.
and/or Sketch (expert proficiency; interactive prototypes and design system
Engine 5 UMG/Slate (understanding of real-time UI constraints; hands-on
ability to design complete UI systems from scratch — full information
architecture, user flows, and component systems, not just individual screens.
understanding of FPS game UI patterns: combat HUD, weapon modification
live-service content (season pass, battle pass, events).
visual design skills: clean, modern UI aesthetics appropriate for realistic
military/tactical FPS games.
Thinking: Ability to see the full interaction model across an entire game, not
just isolated screens.
workflows from scratch.
Integration: Able to receive creative direction from multiple stakeholders and
translate it into structured, deliverable-ready design documentation.
Ability to read and write in English for daily communication with international
teams and clients.
experience working with major international game studios on FPS UI pipelines.
designing cross-platform UI (PC + console + mobile) with adaptive layouts.
design skills — ability to spec UI animations, transitions, and
micro-interactions.
management experience: hiring, mentoring, and workflow design for UI teams.
of accessibility standards and inclusive design for game interfaces.
Chinese language ability (for direct Art Director communication).
Nguồn: careers VNGGames